City Minibus Driver

City Minibus Driver

City Minibus Driver game invites you to be a driver in a crowded city. In career mode, you must take the passengers to the bus stops on the routes, on time. You will earn money after each successful mission. It is also possible to earn money in the minibus racing tournament. With the money you earn, you can buy faster and luxury minibuses from the garage. While the minibus is driving, the wheel may explode and the fuel may run out. Or minibus passengers may not like the minibus because it is too dirty. You will need to solve all like these problems as well. Because you will be a good driver!

Instructions for Winning in City Minibus Driver

PLAYER 1
Move: "W,A,S,D" or (Arrow Keys, If playing single)
Look back: "B"
Fix bus's position: "R"
Handbrake: "SPACE"
Horn: "1,2,3"
Camere: "C"

PLAYER 2
Move: "ARROW KEYS"
Look back: "B"
Fix bus's position: "O"
Handbrake: "RIGHT-SHIFT"

Is the game built using a specific game engine like Unity or Unreal?

The developer used WebGL to create this game.

What is the genre classification of this game?

The type of game is Racing & Driving.

Which development company is responsible for this game?

The game development group that worked on this game is RHM Interactive.

What are the key descriptors for the game?

Keywords that help identify this game include 2players, 3d, bus, realistic.

Which age demographics is this game designed for?

The ideal age range for this game is Kids, Teens.

Is the game focused on a particular gender group?

This game is specifically for Male players.

Can players enjoy this game on mobile devices?

Yes, City Minibus Driver is compatible with mobile operating systems like iOS and Android.

Does the game involve blood or any graphic content?

Yes, blood is present in City Minibus Driver' content.

Does the game show any form of violence or cruelty?

Yes, City Minibus Driver contains abusive or cruel elements.

Is the game safe for younger audiences?

No, City Minibus Driver is not designed for younger audiences.
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